Zone/Level Work
Typically this involved creating the rough sculpt of the level with a designer, selecting and creating the terrain texture and architecture palette for the level, sculpting and texture painting a second pass on the terrain to make it playable while adding major props, foliage, architecture. At this point I would establish areas of higher polish for the other Environment Artists on my team to use as reference when we split up the areas of the level for a final polish pass on terrain sculpting, texture painting, prop placement and set dressing.
No comments:
Post a Comment